Product-game states are composite states formed by combining system states with states of property automata, central to Linear Temporal Logic on finite traces (LTLf) synthesis for multiple, potentially conflicting, properties. They enable the computation of realizable goal sets and the synthesis of strategies achieving maximal sets.
Product-game states are used in designing automated systems to determine which sets of goals are achievable when there are many rules, some of which might conflict. They enable the creation of strategies that achieve the largest possible number of these goals. This method significantly improves efficiency over older techniques.
product states, game states, LTLf product states
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