Opportunity summary
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ARXIV:2606.06486 · ADAPTIVE DECISION MAKING · SUBMITTED 06 JUN · 03:17 UTC · FRESHNESS FRESH
ARXIV:2606.06486ADAPTIVE DECISION MAKINGSUBMITTED 06 JUN · 03:17 UTCFRESHNESS FRESHMingyang Liu · Asuman Ozdaglar · Tiancheng Yu · Kaiqing Zhang · arXiv
Developing algorithms for minimizing regret in adaptive repeated games.
Opportunity summary
Pain Developing algorithms for minimizing regret in adaptive repeated games.
Evidence 0 refs | 3 sources | 50% coverage
Blocker Evidence unverified
Developing algorithms for minimizing regret in adaptive repeated games. The standard metric of \emph{external regret} in online learning is known to fail to capture such adaptivity.
In this paper, we study regret minimization in repeated games with \emph{adaptive} opponents who can respond based on histories of play. The standard metric of \emph{external regret} in online learning is known to fail…
ScienceToStartup currently rates this 2.0/10 on the public viability pass. We also provide experiments showing that minimizing our regret notions can lead to more cooperative solutions with higher utility in games such as Stag-Hunt.
Adaptive Decision Making moved forward this cycle; last verified June 2026. Public score 2.0/10.
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Developing algorithms for minimizing regret in adaptive repeated games.
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Paper Pack
10.48550/arXiv.2606.06486Developing algorithms for minimizing regret in adaptive repeated games.
Abstract
In this paper, we study regret minimization in repeated games with \emph{adaptive} opponents who can respond based on histories of play. The standard metric of \emph{external regret} in online learning is known to fail to capture such adaptivity. To account for players' counterfactual reasoning, we introduce {\tt Repeated Policy Regret (RP-Regret)}, a game-theoretic metric that measures the difference between the \emph{realized} and the \emph{best-in-hindsight} accumulated utility when all players can \emph{respond} to the history of play. Compared to existing regret notions in this setting, ours is native to repeated game playing, enabling stronger comparators and opponents with fewer constraints, while maintaining the possibility of finding better equilibria when all players minimize it. We first identify necessary conditions for obtaining {\tt RP-Regret} sublinear in time, on the variation of the player's comparator strategies in the regret definition and on the memories of both the comparator and opponents' strategies. We then study additional conditions and provable algorithms to minimize {\tt RP-Regret}, which is by definition \emph{non-convex} in the strategy space. To address this challenge, we propose three algorithms: (i) one based on an optimization oracle, as assumed in some prior work in online non-convex learning; (ii) one that minimizes a convex and \emph{linearized} surrogate of {\tt RP-Regret} at each iteration; (iii) one that directly minimizes {\tt RP-Regret} when opponents change strategies slowly. Furthermore, when all players can run algorithms to minimize the {\tt RP-Regret} (or its linearized variant), certain subgame perfect equilibria of the repeated game can be learned. We also provide experiments showing that minimizing our regret notions can lead to more cooperative solutions with higher utility in games such as Stag-Hunt.
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Proof status
unverified0 refs; 3 sources; 50% coverage.
What was readable
Derived fallback: Estimated from adjacent evidence; not verified from source.
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Dimensions overall score 2.0
PROBLEM
Developing algorithms for minimizing regret in adaptive repeated games. The standard metric of \emph{external regret} in online learning is known to fail to capture such adaptivity.
METHOD
In this paper, we study regret minimization in repeated games with \emph{adaptive} opponents who can respond based on histories of play. The standard metric of \emph{external regret} in online learning is known to fail to capture such adaptivity.
RESULT
ScienceToStartup currently rates this 2.0/10 on the public viability pass. We also provide experiments showing that minimizing our regret notions can lead to more cooperative solutions with higher utility in games such as Stag-Hunt.
WHY NOW
Adaptive Decision Making moved forward this cycle; last verified June 2026. Public score 2.0/10.
Proof of Lemma K.1. Define δt(hk) = Vπ¯t(hk) − Vt(hk). Then, we have t # ∑ # αst ∑ πs(a|hk) Vπ¯s((h2:M,a)k+1) − Vs((h2:M,a)k+1) + βs δt(hk) ≤ s=1 a∈A t # ∑ # αst ∑ πs(a|hk) δs((h2:M
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Concepts
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Materials
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Competitors
Developing algorithms for minimizing regret in adaptive repeated games.
Segment
Adaptive Decision Making
Adoption evidence
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Commercial read
2.0/10 public viability
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Build Passport
Build passport pending - Proof Lab budget No verified cost estimate / $7.00 cap
status
missing
reason
passport_row_missing
proof status
unverified
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No verified cost estimate
confidence low
next verification path
Build brief missing until Build Passport data exists.
Source missing: Build Passport payload.
Experiment plan missing until prototype path is available.
No prototype path attached.
Validation checklist missing until required assets, cost, and regulatory flags are verified.
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Evidence coverage
OpportunityKernel evidence_receipt
0 refs / 3 sources / 50% coverage
fresh
Verify missing sources before using this as buyer proof. verified:false
Build readiness
BuildPassport EvidenceState
passport absent
fresh
Run Proof Lab or inspect typed missing state. verified:false
Artifact maturity
GitHub and Hugging Face maturity payloads
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fresh
Open source artifacts or mark the gap as missing. verified:false
Technical feasibility
partial
Current read
Runnable path is not fully verified.
Evidence
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Gaps
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Run minimal reproduction from the Build Passport prototype path.
Market urgency
missing
Current read
Buyer urgency is not verified from source.
Evidence
0 references, 3 sources, 50% evidence coverage.
Gaps
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Collect buyer interview, deployment evidence, or cited demand signal.
Buyer clarity
missing
Current read
No budget owner is verified for this paper.
Evidence
Build tab has no CRM, procurement, or operator source.
Gaps
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Map target operator, economic buyer, and procurement trigger.
Defensibility
missing
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Defensibility signals are missing.
Evidence
No defensibility receipt attached.
Gaps
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Refresh defensibility bars with source receipts.
Integration burden
missing
Current read
No public implementation surface observed.
Evidence
No GitHub or Hugging Face payload attached.
Gaps
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Write integration checklist from prototype path and target workflow.
Capital intensity
missing
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Evidence
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Regulatory load
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Current read
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Evidence
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Gaps
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Classify regulatory flags before commercialization planning.
No named scientific founder assigned.
Paper authors are not treated as operators without consent.
People
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Gaps
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Prototype owner missing.
Build Passport does not name an implementer.
People
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Operator workflow not sourced.
No buyer or workflow interview attached.
People
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Regulatory need unclassified.
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People
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Gaps
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ARTIFACTS
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DEFENSIBILITY
Defensibility and confidence evidence pending.
WATCHTOWER
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BUZZ
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